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wiki:ardourlua [28.01.2016 22:53]
rgareus
wiki:ardourlua [24.02.2016 00:46] (current)
rgareus [LuaSession]
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 ====== Ardour Lua Scripting ====== ====== Ardour Lua Scripting ======
-~~DRAFT~~ +moved to   http://manual.ardour.org/lua-scripting/
- +
-Lua is a lightweight programming language which lends itself nicely to embedded into other applications. +
- +
-In Ardour's case Lua is available: +
- +
-  * DSP Scripts - audio processor - plugins with access to the session +
-  * Session Scripts - realtime, called at the start of every audio cycle +
-  * Editor Action Scripts - user accessible actions (menu, bindings) +
-  * Editor Hooks - event triggered actions, GUI thread +
-  * Script Console - GUI thread (for development) +
- +
-===== Why Lua? ===== +
- +
-small, lean, rt-safe, easily bindable. +
- +
-===== General Concepts ===== +
- +
-  * Ardour calls Lua (not the other way 'round). +
-  * There are no bound constructors. ie. Lua asks Ardour to create objects (e.g. add a new track), then receives a reference to the object to modify it. +
-  * Scripts, once loaded, are saved with the Session (no reference to external files) +
-  * Lua Scripts are never executed directly. They provide a "factory" method which can have instantiation parameters. +
-  * All Lua interpreters except the DSP-scripts are singleton instances. +
-    * Session Scripts: The process-callback run all //registered// scripts in sequenceSession Script have limited access to the Session (realtime-safe). Scripts are registered/unregistered from Menu -> Session -> Scripting -> Add/Remove Script +
-    * Editor Action Scripts: These are called from the GUI (explicit user action). 10 Slots are available from Menu -> Edit -> Scripted Actions.  Editor Action Scripts have complete access to the Session and to the Editor. +
-    * Editor Hooks: They're automatically triggered Action Scripts, connect to signals (block the GUI thread while running). -- currently not implemented +
-    * DSP scripts: are like regular plugins with a generic GUI. The context menu for each Route allows to add them. Using Plugin Controls, these are the only scripts that a user can interact with once they're instantiated. +
-    * ..except the Script Console, which is currently a separate interpreter (Menu > Window > Scripting) which allows to interactively run Lua code.  This interpreter is volatile. The state is not saved with the session. +
- +
- +
-===== Script Layout ===== +
- +
-  * Descriptor: Name, Author, Description, URL,... +
-  * Factory function: a function which returns the actual script. +
-  * [optional]: list of parameters for the "factory". +
- +
-DSP-plugins have additional list of automatable parameters. +
- +
-An minimal example script looks like: +
- +
-  ardour +
-    ["type"]    = "EditorAction", +
-    name        = "Rewind", +
-  } +
-     +
-  function factory (params) +
-    return function () +
-      Session:goto_start() +
-    end +
-  end +
- +
- +
-===== Bindings ===== +
-Lua has direct access to Ardour internals: C++ classes, methods, data and functions. +
-So writing elaborate scripts requires some knowledge about Ardour's internal interfaces. +
-However the vast majority of simple actions can be done nearly self-contained in Lua. +
- +
-==== C++ bindings ==== +
- +
-To access methods or data of specific instances, use a colon ":", e.g. Lua ''Session:get_tracks()'' is equivalent to C++ ''_session->get_tracks()''. +
- +
-Static variables, static functions, enums or C++ singletons directly access the Object. e.g. Lua: ''ARDOUR.AudioEngine.create()'' calls C++ ''ARDOUR::AudioEngine::create()''  or  Lua: ''Editing.ImportDistinctFiles'' refers to the C++ enum ''Editing::ImportDistinctFiles''. +
- +
-see also [[http://www.lua.org/pil/16.html|Programming in Lua, Object-Oriented Programming]]. +
- +
- +
-==== Pass by value/pass by reference ==== +
- +
- +
-===== DSP Scripts ===== +
- +
-===== Session Scripts ===== +
- +
-===== Editor Action Scripts & Hooks ===== +
  
 ===== Console Examples ===== ===== Console Examples =====
Line 110: Line 36:
   # called when a new session is loaded:   # called when a new session is loaded:
   function new_session (name) print("NEW SESSION:", name) end   function new_session (name) print("NEW SESSION:", name) end
 +   
 +    
 +  route = Session:route_by_remote_id(1) 
 +  processor = route:nth_plugin(0) 
 +  plugininsert = processor:to_insert() 
 +   
 +  plugin = plugininsert:plugin(0) 
 +  print (plugin:label()) 
 +  print (plugin:parameter_count()) 
 +   
 +  x = ARDOUR.ParameterDescriptor () 
 +  _, t = plugin:get_parameter_descriptor(2, x) -- port #2 
 +  paramdesc = t[2] 
 +  print (paramdesc.lower) 
 +   
 +  ctrl = ARDOUR.EvoralParameter(ARDOUR.AutomationType.PluginAutomation, 0, 2) 
 +  ac = plugininsert:automation_control(ctrl, false) 
 +  print (ac:get_value ()) 
 +  ac:set_value(1.0, PBD.GroupControlDisposition.NoGroup)
  
 ===== LuaSession ===== ===== LuaSession =====
  
-There's a standalone tool ''luasession' which allows to access an Ardour session directly from the commandline. +  for i,_ in AudioEngine:available_backends():iter() do print (i.name) end               
-Interaction is limited by the fact that most actions are provided by the Ardour Editor/GUI. +  backend = AudioEngine:set_backend("ALSA", "", "") 
-The tool provides only two special functions ''load_session'' and ''close_session''. +  print (AudioEngine:current_backend_name())
- +
-  A = ARDOUR.AudioEngine.create() +
-  for i,_ in A:available_backends():iter() do print (i.name) end               +
-  backend = A:set_backend("ALSA", "", "") +
-  print (A:current_backend_name())+
   for i,_ in backend:enumerate_devices():iter() do print (i.name) end   for i,_ in backend:enumerate_devices():iter() do print (i.name) end
   backend:set_input_device_name("HDA Intel PCH")   backend:set_input_device_name("HDA Intel PCH")
   backend:set_output_device_name("HDA Intel PCH")   backend:set_output_device_name("HDA Intel PCH")
   print (backend:buffer_size())   print (backend:buffer_size())
-  print (A:get_last_backend_error())+  print (AudioEngine:get_last_backend_error())
      
   s = load_session ("/home/rgareus/Documents/ArdourSessions/lua2/", "lua2")   s = load_session ("/home/rgareus/Documents/ArdourSessions/lua2/", "lua2")
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   print (s:transport_rolling())   print (s:transport_rolling())
   s:goto_start()   s:goto_start()
-  unload_session()+  close_session()
  
 
wiki/ardourlua.1454018039.txt.gz · Last modified: 28.01.2016 22:53 by rgareus